

It made an impressive weapon with some practice, and you always make sure you wield it before going down stairs (because it would only kill you on the way down if you dragged it behind you).

Getting a ball and chain was generally your own fault anyway, but even then you could work around it. And sure, you could get some bad luck hit you, but there was ways around it. In fact, you could practically guarantee a win most of the time. Everyone else shouldn't have to pay for your failings.Īlso, as someone who used to routinely beat Nethack back in the day, it wasn't THAT hard a game once you figured out the mechanics. If you're incapable of exerting a tiny bit of self control, that's your problem. Just because they're doing it doesn't mean that you need to. They're allowed to play however they want. If someone wants to save scum, that's their choice. That said, it would be great if the savegames are wiped out the split second the "you died" message appears so as to completely remove the option of falling back to the previous save. Given that I'm a fairly new player stumbling upon this, my current rationalization is "hey, I could use this to learn the ins and outs of this game pretty quickly, then once I'm pretty comfortable I won't care to use it." After all, when faced with the prospect that a high level character and all the artifacts he's collected risks being wiped out with an unintended option to nullify that loss, it's all too easy to say "eff it I'm cheating my way past this." I also noticed past discussions about it in this forum, and like them wonder if it will be fixed at some point.īeing an oldschool gamer, life was routinely completed on hard mode, but this exploit makes cheating too damned attractive. So, last night I happened to discover the savegame exploit that prevents one's progress from being wiped out upon death.
